Posts Tagged ‘Word Games’


Dragon Ball Games : Origins shows again in pictures

Monday, September 15th, 2008


Atari has released several new images of the Japanese version of Dragon Ball Games: Origins for Nintendo DS.The new video game based on popular manga by Akira Toriyama approderà in Japan on 18 September, and will be available in Europe during December 2008.

Recall also that Dragon Ball Games: Origins, developed by Game Republic and resumed the first television series view even in Italy. The gameplay from the classic Action / RPG will be stages of exploration and combat, all seasoned by some scenes intermezzo recreated with the same graphics engine of the game.

Dragon Rising Impressions

Friday, July 25th, 2008

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Dragon Rising is never played Bohemia Interactive Studio’s unique procedure Flashpoint: Cold War disaster is actually misplaced out. Dragon Rising is very deep calculated shooter throws players into a terrifyingly sensible military theater, a place where only two or three bullets ensure positive death.

Bohemia is gone for coming sequel, with Code masters developing process Flashpoint 2: Dragon Rising in-house. While change may be worrisome for fans of preceding game, we walked away from a very reassuring E3 demo with feeling that this continuance is actually going to be something special.

Actual Guitar Heroes Finally on Guitar Hero

Thursday, July 24th, 2008

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Sticking with my preceding Marvel comic linked post in honor of Comic Con starting today, I figure I would track it up with a different one, sort of.  This weeks releases for latest game Guitar Hero III.  This week we obtain “Surfing with the Alien” as performed by Joe Satriani, “For the Love of God” as performed by Steve Vai, “Soothsayer” as performed by Buckethead.

Ok, so they have nothing to do with comics you say?  As you can perceive by image above “Surfing with the Alien” is Satriani ode to Silver Surfer, no actually it is.  That is actual album cover, I know since when I was 10 I bought album for that sole reason.

Via Major Nelson

Animal Crossing City Folk Hands-on Preview

Wednesday, July 23rd, 2008

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As the main game of Nintendo’s holiday season Animal Crossing: City Folk carries relatively a lot of weight. Animal Crossing City is the neighboring thing to a hardcore first-party game for Wii in coming months, and it features cute animals, fossil compilation and apple option.

Of course, if you’ve ever played an Animal Crossing game, probability are you appreciating why this lunch is a big deal? Gradually but certainly, Animal Crossing games steal your life. You will start in performance it one day, and within a week you will be anxiously checking Tom Nook’s store to see if a cool chair is in stock, or making sure your orange grove is look like healthy.

Animal Crossing: City Folk are third entry in series and first on Wii platform. Animal Crossing is a far from a revamp of franchise, opting instead to clean up graphics, offer latest customi zation features, and implementing a superior online experience.

Impressions from E3: Star Wars: Clone Wars

Tuesday, July 22nd, 2008

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Lucasarts’ and Krome Studios’ Star Wars: Clone Wars probably isn’t the Wii-based lightsaber fighting game you’re looking for. It does look pretty slick, which is somewhat surprising considering the track record that motion-based fighting games have on Nintendo’s console. Unfortunately, our demo was entirely hands-off. So even though the waggle-based controls seem to work fine, it’s tough to feel anything more than cautiously optimistic. That said, Clone Wars only has to exceed Teras Kasi in order to become the best Star Wars fighting game the world has yet seen. That can’t be too tough, right?

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According to our Lucasarts rep, Star Wars: Clone Wars is designed so that anyone can pick up the Wii remote/Nunchuk and play. Uh oh. User-friendly does not necessarily mix well with obsessive Star Wars fan. Those who have been training up in the Shien, Jar’Kai or other lightsaber styles will be disappointed to learn that they can probably do just as well by imitating the so-called “Star Wars kid.”

Basic attacks are performed with right/left, up/down and stabbing motions of the Wii remote. The remote’s trigger – which also blocks – serves as a modifier for performing power attacks, indicated on-screen by the swirling mass of Force energy which surrounds the attacking character whenever the button is held down. Other than using the analog stick to move your character around, the Nunchuk is devoted entirely to controlling the combatants’ Force powers (when applicable).

Fortunately, there is some more depth than these basic motions to Clone Wars’ combat. Multi-swipe attack combos can be performed by advanced players who are willing to learn the nuances of mock-lightsaber combat. Bits of the environment can also be picked up and tossed around by harnessing the awesome power of the Force. There are also environmental hazards to worry about, such as exposed electrical currents or falling debris from nearby fighting. There are even Star Wars’ trademark saber locks, which unfold as lightning fast quick-draw minigames.

Unfortunately, Lucasarts wasn’t saying much about how the game will work outside of its multiplayer mode. There will be single player elements, but exactly how they will work is being kept quiet for now. We also only got a look at a few of the game’s fighters – Obi-Wan Kenobi, General Grievous, Asajj Ventress and Anakin Skywalker’s young Twi’lek apprentice Ahsoka – though there were probably about 13 or 14 portrait slots in total on the character select page.

Even on the comparatively underpowered Wii, Clone Wars looks good. The game is being developed with the full cooperation of Lucasfilm, which means that all of the upcoming film’s and TV series’ art assets were made available to the development team at Krome Studios. Obviously, these aren’t the slick HD visuals seen in trailers for the film, but the game’s art style serves as a clear link to the upcoming non-interactive Clone Wars offerings.

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It’s not exactly what fans have been hoping for, but Star Wars: Clone Wars is the best lightsaber combat game we’re going to get. At least until the soon-to-be-released Wii Motion Plus accessory is taken advantage of. It’s true that we didn’t get any hands-on time with the game, but the Lucas companies have historically done well with these multimedia product launches. Expect to see more on Star Wars: Clone Wars in the coming months as the game is set to hit stores during the 2008 holiday season.

Live from E3: Infamous Impressions

Monday, July 21st, 2008

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Sony had a number of large games on show at E3, but there were simply a couple of them that we didn’t have opening to go hands-on with. One of individuals titles, inFAMOUS, has players take charge of Cole, an ex-bike courier who was sole survivor of an explosion that ripped apart a six-block radius. The story, told from side to side a series of animated graphic-novel style illustrations, introduces players to the plight of the anti-hero and intends to push players to discover the answer to Cole’s single burning question, “Why did I survive?”

Cole takes to the open-world Empire City (surely New York-inspired) with a panache for parkour and a slough of electric powers. The government has locked down the area, trapping residents inside amid the turmoil of power-outages, gangs, and a number of super-powered villains. Do the Sly Cooper creators, Sucker Punch Studios, have a winner up their sleeves? Hit the jump for our full impressions.

Live from E3: Halo Wars Impressions

Saturday, July 19th, 2008

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After a best deal of waiting we have to conclude gotten a clear seem at primary Halo game to shift focus away from Master Chief and into superior space of ongoing struggle between UNSC and Covenant.  More than that… we have really gone hands-on with it, and gotten our posteriors handed to us by Prophet and his cohorts on Legendary.  Halo Wars is a real-time plan game urbanized by Ensemble Studios which runs players through early stages of war, extremely shortly after breach salvos are fired.

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It almost certainly no longer needs to be said at this point, RTS games don’t have a extremely good track record when it comes to gaming consoles.  Halo Wars falls into a number of same traps as its predecessors, counting a potentially wonky collection cursor and need to micro-manage units.  Stemming a high-quality amount of pain associated with these issues is a control scheme which is mainly contextual.

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Live from E3: Borderlands Impressions game

Wednesday, July 16th, 2008

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2K Games’ surprise of a differently-abled PlayStation 3 BioShock was directly followed by a demonstration of Borderlands.  The game is an odd sort of FPS and RPG hybrid set against conditions of a Road Warrior-like setting.

Set in a totally open landscape, you can navigate wastes alone or with up to three other groups of actors in co-op.  The world is great enough to accommodate vehicles, which can be found and put to high-quality use in shortening those distances.  Players can even switch seats with one another while vehicle is in motion.

The mission we saw occupied a trip to local iridium mines, where a collection of bandits were hiding a stolen alien work of art which needed retrieving.  The ride to caves was marked by seemingly random encounters with both on foot and vehicle-borne bandits.  There were also extra than a little scags, Borderlands’ four-legged scavenger

Mirror’s Edge in two new movies

Thursday, July 10th, 2008

Here it is, two new movies for Mirror’s Edge, the game action / shooter in subjective inspired by the world of parkour. The game developed Swedes SAYS (EA Digital Illusions Creative Entertainment) has already surprised everyone with the first movie released. Now is the turn of a new interview programmers and a trailer that explains the history.

Games Table

Tuesday, July 1st, 2008

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The 20 in 1 Games Table is just now a great for the irresolute child in all of us. If you are just now a tad bored of the nonstop beep beep of computer games, this is big all round activity table will keep the screen-crazed engage with a plethora of games? From the mayhem of table football and glide hockey, to the ability of skittles and shuffleboard, not forget pool and table tennis, this table has it all – there is smooth Chess, Backgammon and cards for the extra cerebral out there. It is the perfect way of keeping in the kids busy - without use of a television - not just for hours, but with any chance for years.

Features

-A sturdy, oak finished games table housing 20 fun games.
-All the games, accessories and instructions pack inside the table when not in use.
-The games included are:-
-Table Football
-Backgammon
-Magnetic Darts
-Dominoes
-Pool
-Shuffleboard
-Knock Hockey
-Ring Toss
-Glide Hockey
-Skittles
-Horseshoe
-Magnetic American Football
-Chess
-Playing Cards
-Pickup Sticks
-Marbles
-Chequers
-Table Tennis
-Poker Dice
-Tic-Tac-Toe.
-Once ordered the table will be delivered within ten days.
-Suitable for ages 12 years+.
-Size: 127 x 82 x 62cm.
-Weight: 33kg.

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