Posts Tagged ‘Girl Games’


Dragon Ball Games : Origins shows again in pictures

Monday, September 15th, 2008


Atari has released several new images of the Japanese version of Dragon Ball Games: Origins for Nintendo DS.The new video game based on popular manga by Akira Toriyama approderà in Japan on 18 September, and will be available in Europe during December 2008.

Recall also that Dragon Ball Games: Origins, developed by Game Republic and resumed the first television series view even in Italy. The gameplay from the classic Action / RPG will be stages of exploration and combat, all seasoned by some scenes intermezzo recreated with the same graphics engine of the game.

Grand Theft Auto IV for PC: the system requirements recommended

Saturday, September 13th, 2008

The official site Games for Windows has published what will be the recommended system requirements to run Grand Theft Auto IV on our PC.Here as specified:

SO: Windows XP SP2
Processor: Dual core (Intel Pentium D or more)
RAM: 2GB
Hard Drive: 18GB of free space
Video Card: 512MB Direct3D compatible 10 or compatible with Direct3D 9 Shader
Reader: DVD-ROM dual-layer

Nothing ultrapompato trendy Fortunately, we can then enjoy all the adventures of Niko Bellic on our monitors, in cases where it was already possible with the console versions. I would remind you that the PC game released next November 21.

Announced the date of issue of Bikes of Burnout Paradise

Saturday, September 13th, 2008

Criterion Games has finally announced the date of issue of the next free update Bikes of Burnout Paradise.Called previously Davis, the new update will be available for PlayStation 3 and Xbox 360 on 18 September and will allow for the first time to use the motorcycle in a series title Burnout.n addition there is also an opportunity to compete at night.Below the main characteristics of the next update:

Possibility to choose the sex of the motorcyclist to compete along the streets of Paradise City and achieve the licence.

38 new challenges checkpoint Burning Midnight Ride and Ride

The transition between day and night (with duration of the cycle customized) vary the intensity of traffic

Weather effects (such as fog) will change the appearance of Paradise City at which we are accustomed

And if all this were not enough added 70 new Freeburn Challenges

Halo 3 Wins Award for Something No One Cares About, Makes Cool Video Anyway

Wednesday, August 13th, 2008

Congrats that to Bungie for charming in the 2008 “Edge Award for Interactive novelty”. Just wait an award for 2008? In August, some of most excellent games for year have not an even come out yet? Wait what? They also are won in 2007. Well that maybe Bungie will be making a just cool receipt speech video that can gives clues and the after that game update. Oh yeah I posted it up there. This looks like we have may be just getting a immense update to level editor.

This Week From Nintendo

Tuesday, August 12th, 2008

I just require another cause to love Mondays? Because Monday is day we get find out which games for Nintendo’s near Console and Wii Ware we almost certainly that won’t be buying. In this week that may be really buck that the trend for several of you out there as we have some genuinely attractive title coming out in this week.

This Week From Nintendothat we a some Pool game from the TG-16 and that I am confident is no one care about actually that we also be have a Star Parodier, and which as you can that see from clip above it a shmup.

Telltale has a best track record with Nintendo games; actually I am uncertain to plunk down ten bucks on a WiiWare game with no demo.

Click for all the real PR Info:

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Honest Words From a Gamemaker: Hell Freezes Over

Thursday, August 7th, 2008

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Honest Words from a Gamemaker is an extremely clearly addresses fans questions about game’s price between other effects.

“I would have been perfectly happy with a launch price of 800 points. At 1200 points I am less happy, but I am okay with it.”

“Jeff Minter priced Space Giraffe (which is the best game on XBLA) at $5 because he wanted a lot of people to be able to afford it, and really wanted to give something to the fans at a low price. Well, that bit him in the ass because he only sold 19k copies”

And my personal favorite
“I don’t like the Microsoft Points system; I wish it just worked like the PSN store where you just pay an honest and straightforward amount of money for what you want to buy.”
Via Jonathan Blow’s Blog

New Tracks Confirmed For Guitar Hero -or- I’m a Midnight Toker

Wednesday, August 6th, 2008

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Shacknews is a treatment a little fresh established tracks for Guitar Hero World travel around. The locate is pretty assorted to put it kindly, we have:

-Steve Miller Band - “The Joker”
-Interpol - “Obstacle 1″
-The Doors - “Light My Fire”
-Michael Jackson - “Beat It”
-Linkin Park - “In the End”
-Smashing Pumpkins - “Bullet with Butterfly Wings”

I have told you that were an odd mix, though “Beat It” does not a feature some imagine Eddie Van Halen guitar work. “Light my Fire” is an attractive choice because most excellent parts of that the song is played on an instrument that is an occupied with GH: WT, keyboard, well be in this case an organ.

More Ratchets This Month

Saturday, August 2nd, 2008

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It is no underground that I love Ratchet and Clank games. Ratchets is a why I was thrilled to hear about impending downloadable game “Quest for Booty”. Now I am every more eager because Sony has announce that game will be free in US on 21st of this month. This is simply 20 days away! And that are also be announce a price of 15.00 bucks, which depending upon length of game, that is could be a large deal.

Via Playstation Blog

Darksiders: Wrath of War Updated Impressions

Tuesday, July 29th, 2008

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What type of game is not a Darksiders: Wrath of War? I keep annoying to figure out where developers, Vigil Games, keep snagging their influence from, but War Updated Impressions seems that they have made their way through a berry patch of video games, picking and choose grown thoughts at will.

Wrath of War is located in an exchange version of prospect where some baddies have rashly brought on apocalypse. No one like early on guests! Well, upside of condition is that you get to take control of War, the primary horseman of apocalypse, and his great steed as he runs about trying to put things right and get a small revenge while Wrath of War at it. All facts have not been filled in for us yet, but we get gist: Bad stuff is going down, and War needs to wreck to correct situation.

Wanted Impressions

Monday, July 28th, 2008

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While other parts of the company continue to work on the two upcoming Bionic Commando games, GRIN’s Barcelona studio is keeping busy with their video game adaptation of Universal Studios’ Wanted. The developer get points from us immediately for breaking two golden rules of the bad movie-game adaptation: (1) development isn’t being rushed to coincide with the film’s theatrical release and (2) it doesn’t attempt to re-tell the film’s story. It also lets you stab dudes around corners. Intrigued yet?

Click through for the goods.

Whether or not you’ve seen the film, Wanted is being designed to stand on its own as a game. The story picks up immediately after the events of the movie, exploring protagonist Wesley Gibson’s relationship with his mother (his father’s identity factors into the film). That’s about all we have to go on right now with regards to the story.

The demo level we saw during E3 had Wesley working his way through a terrorist-held passenger airliner. Men with large guns patrolled the aisles as dead passengers… well, they didn’t do much of anything except absorb bullets. In fact, the first thing we noticed was how many small details stood out within the enclosed space.

Exposed breath masks swayed from side to side, left unused by the corpses sitting beneath them. Random trash strewn everywhere suggested there had been a recent struggle. And when a random shot blasted one of the plane’s hatches open, papers, bodies and other detritus began streaming out into the unfriendly skies. The sudden depressurization even caused the whole plane to shake for awhile, reflected onscreen by a bouncing camera.

Wanted is all about strategic running and gunning, popping from cover to cover as you use Wesley’s superhuman sharpshooting abilities to take out whomever gets in his way. Some cover can even be made to move in different directions, such as an abandoned drink cart left in one of the plane’s aisles. Wanted’s cover system is similar in many ways to the mechanic seen in Gears of War, though Wesley is far quicker and more agile than anyone in the other game.

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There’s also an element of style to taking cover. Wesley is able to jump between adjacent cover points, effectively building combo chains which fill up an on-screen meter. The meter indicates how long players are able to spend in “Assassin Time,” an ability which temporarily slows down the surrounding action while Wesley lines up his targets.

Alternatively, players can spend small amounts of their meter on Wesley’s other unique ability, bullet curving. Target an enemy with this skill to bring up a line which maps out the expected arc of travel for the curved bullet. The arc must be adjusted until it is colored white, a sign that Wesley has a clear shot. Curved shots are even able to lock onto non-visible enemies, such as those hiding around corners. And by dual-wielding firearms, Wesley is able to create grenade-like effects by curving shots from both weapons into one another.

Of course, even the most skillful gunplay won’t prevent every enemy from getting too close. That’s okay though, as Wesley can handle himself well in close quarters. For one, any enemy can be grabbed and used as a human shield. Also, in addition to projectile-based blind fire, Wesley can reach around corners to perform a blind melee. It’s not as useful as blind fire is for diverting enemy fire, but if you know for sure that a dead terrorist walking is waiting just around that corner or on the other side of that seat, a blind melee attack is highly effective (and gruesome).

There were clearly some unfinished bits to what we saw, but Wanted still looks like a solid third-person action game which sets itself apart with some unique, license-specific mechanics. There’s still more to learn about the story and the game’s multiplayer (it has one; that’s all we know), but the fundamentals are certainly in place. Wanted is expected to hit stores sometime this winter, with versions for Xbox 360, PlayStation 3 and Windows PCs.

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